Continuing my wanderings through the great halls of Gen Con,
I found my way to the Entropia Universe
booth. Here’s an MMO that takes a rather
unique stance on a subject that most multiplayer games frown upon: farming
virtual stuff for real money. In fact, Entropia Universe embraces this “pay
for playing” mechanic enough that players can (theoretically, at least) never
spend a single real-world cent to while away countless hours in the game world,
and they may even come out ahead in real-world dollars. I have to admit, it sounds intriguing.
So how do they do it?
First, there’s no fee at all for playing. Players can download the client and jump
right in, joining forces with others to colonize the fictional frontier
planet. Second, the idea of “free” is a
bit of a misnomer. Sure, players don’t
absolutely have to spend real-world money (which is converted to in-game
currency at a 1 to 10 exchange), but if they want the coolest toys, they’ll
most likely want to make some sort of investment. Now, that investment can be real-world cash,
or lots and lots of game time. Entropia Universe is a game about
farming stuff—either hunting the local fauna for valuable prizes, mining for
minerals, or just running odd jobs for other players for a bit of in-game
cash.
Part of what seems intriguing about Entropia Universe is the thought of these economies springing up in
game. I saw instances where players
would team up to gather resources—PC miners would hire PC bodyguards to fend
off the local wildlife while they gathered valuable goodies from the
ground. One of the guys at the demo
decided he wanted to be in in-game barber, so he kitted himself out with the
virtual tools necessary to coif his customers.
After a while, he became bored with this, and he sold his barber’s tools
for a tidy little real-world sum.
Entropia Universe
has an active in-game clearing house, where players can sell their virtual
goods for virtual or real-world cash.
There is also a very active auction/market in place, where players can
expect to get much better deals for all their labors. In addition, should players finally wish to
leave the game, they can actually sell off their personal character skill
increases (something called “chipping out”, I believe). I don’t really understand all the particulars
needed to maintain liquid real-world assets or all the legal hoops that need to
be jumped in order to carry these transactions out, but Entropia Universe has been going for a little while now and there
seems to be a fairly solid player base, and subsequently an interesting study
on economics.
As for the game itself, it looked and played much like a
run-of-the-mill MMO. There was talk that
the game would soon be receiving a face lift and adopting the Crysis II engine,
so players will have a bit more to ogle as they go about their virtual-world
jobs.
Honestly, this all smacks of a bit too much work for my play
time, but I know there are folks out there that are thrilled to enter these
virtual economies and set themselves up as merchant princes, mercenary hunters,
or daring prospectors. And you really
can’t beat the price.
Check out www.entropiauniverse.com
for more details.