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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2009

    Pepsi, Rock Band and me

    by dkeener posted: 7/27/2009 8:48:00 AM

    Back in late June, I posted about the joint Pepsi and Rock Band promotion where they were giving away Rock Band Special Edition kits, RB tracks, trips to Harrah's and more.  Well, I decided to focus my efforts on obtaining as many of the 5,000 daily Rock Band tracks as possible to bolster my Rock Band catalog.  It was easy to obtain codes because, unlike most folks, I usually sit at my desk and put away a single Diet Pepsi 20 oz every morning instead of coffee.
    What started out as me submitting codes and then winning three to four RB tracks a week eventually stretched into a consecutive win streak that was approaching 20+ submissions.  While this doesn't seem like much, there are only 5,000 codes being given away daily...nationwide.  Well, all good things must come to an end and this morning, at 8:17 a.m. EST I went for my 21st consecutive winning attempt to get a free track....and was rebuffed by the four cheese balls in the video on the website that tell you if you won or not.  Maybe now I will focus my efforts on winning the daily prizes, including the trip to Harrah's.  Still, getting $40 worth of Rock Band tracks for doing what I normally do on a daily basis isn't all bad.

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    Xbox 360

    Man's virtual best friend

    by dkeener posted: 4/15/2009 2:00:00 PM

    I love my dog.  No, nothing like the bundle of energy that Chuck picked up earlier this year, but my virtual dog in Fable II.  I finally was able to unwrap the game and spend some time with it, and I have fond to this point that my dog is the best.  He is so much better than the Ranger's bastard dog that attacks everything in sight in Guild Wars.  Not only is he loyal and protective, but he has the innate ability to sniff out the goods hidden in the earth such as a rubber ball or a sack full of gold.  I mean, short of a golden egg laying goose, how can you go wrong with a pooch that shows you exactly where a hidden chest of loose gemstone is waiting to be found?  While I have yet to name my pooch using my Collar of Power, it still breaks my heart to see him limping around like he was backed over by a garbage truck after when we get involved in a dust up with a beetle or a bad guy.  Did I mention that I love my dog?

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    Xbox 360

    The best way to find deals on AppStore applications

    by dkeener posted: 3/15/2009 11:10:00 AM

    With the AppStore containing over 25,000 applications now, it is harder than ever to keep track of some apps that you are interested in but don’t want to pay the “normal” retail price. A great tool has emerged that can help with this called AppShopper.com, which is a web based application tracker for the AppStore. I have been using this for awhile now after being directed to it by Chris Paladino, and it is invaluable for learning in almost real-time what apps are moving in their pricing. AppShopper.com allows you to break it down by paid vs free, sub categories and a great looking top 100 list of Apps complete with daily movement, weeks on list, Avg rating, highest list position and current pricing. So if you are constantly wondering which AppStore games are dropping in price or going on sale, then AppShopper.com is a great place to start.  Until Apple creates the rumored premium AppStore for the best games and applications, this is a great way to sort through the logjam of stuff.

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    Iphone/iPod Touch

    The Beatles: Rock Band - Initial thoughts and some worry

    by dkeener posted: 3/5/2009 2:39:00 PM

    With today's news release of the first details of The Beatles: Rock Band, I have mixed feelings about what we can and maybe should expect.  As much as I love Rock Band and enjoy The Beatles, I will have to hold judgment (but not my speculative concern) on whether I will purchase this when I find out more details other than pricing, release date and which peripherals will work with it.  What we don't know yet is whether other artists besides the Beatles will be on the game disc (doubtful), how many of the Beatles tracks will be on the disc and how (if at all) previous and future DLC will be incorporated.

    As far as downloadable content goes, I hope that previous DLC will work with the game (not holding my breath), but it would not shock me one bit if we have to pay a fee (again?) for that privilege.  I also have concern that the game will release with about 30 of the Beatles songs, but some of their best and most popular work may be held back as limited DLC strictly for this particular title.  If that is the case, then my biggest fear that Harmonix is taking us down the path that Activision has gone with Guitar Hero: Awerosmith (I am not a fan of the single band focus) may be coming true.  Unfortunately, at first glance it sure looks like we may be headed in that direction.  Doesn't it feel like Harmonix has led us from the robust catalogs of RB and RB 2 to an exclusive Wal-mart AC/DC $30 add-on disc and are now leading us by the short and curlys down the path to a $60 all-inclusive Beatles disc?  Does that mean we can expect a U2 game in two years (after RB 3 comes out) and maybe an Elvis version after that?  While we don't know this for sure, the natural development progression seems to indicate that a complete standalone title without (or with exclusive) DLC support is not out of the question.

    For those of us that have invested hundreds of dollars into our Rock Band catalog, to release a version of the game that doesn't support those previous (and future) purchases could very well be a deal breaker for me.  In fact, it is quite likely that I wont be picking this up (I didn't bother with AC/DC) if there isn't a way to utilize that previously downloaded music with the game.  The reasoning is simple as I am of the opinion that the Rock Band experience is not just about playing through the campaign modes (local or online), but also hanging out and just casually playing random songs with your friends and family.  Focusing on a single band may be fun for awhile, but if I cannot easily change my songs in my set from the Beatles to the Doors to the Chili Peppers, then the time it takes to swap out discs, load the game and set everything up just messes with the continuity of playing and cuts into your un time.

    I hope my concerns are for naught and Harmonix does us right.  However, due to the notorious death grip that Apple Ltd has had over the Beatles catalog and the amount of watered down rhythm games getting cranked out in the name of the almighty dollar (looking straight at you Activision),  then I fear it will either be all Beatles or Nothing for this title.  Hopefully the next couple of months will see more information released and my fears put to rest.  Feel free to share your thoughts on this topic in the comments or forums.

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    GN is stepping up to the Touch

    by dkeener posted: 1/20/2009 11:45:00 AM

    For those of you that visit GamingNexus regularly, you probably noticed an increased amount of news being posted for titles that are coming out for the iPhone and iPod Touch.  We also added an iPod quick-link to the banner of the site.  The reason is simple, as the the iPhone/iTouch have become a viable gaming platform for people on the go in a very short period.  While handheld devices such as the Nintendo DS and Sony PSP are most commonly associated with portable gaming, it would be foolish on our part to not acknowledge or cover the iPhone/iPod Touch games as the game development improves and receive more backing from the major publishers.  We do not plan on forgetting the indie developers either, as some of the best games we have seen come from these channels and can eat up hours of your day.  So one of our objectives for GamingNexus in 2009 is initiating reviews of iPod based gaming apps and bringing them to our readers.  We currently have some reviews in the pipeline right now, but we have a realistic and modest goal for this year in terms of quantity of reviews.  We hope we exceed it and provide them regularly.  Feel free to post comments or anything you would like us to review or touch on as we get into iPhone/ITouch games.

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    When does a good show go bad?

    by dkeener posted: 1/9/2009 12:10:00 AM

    That was the question Sean and I were asking each other when we showed up at the Innovelis booth this morning to take a look at their BudFits and CordFits products.  I have no idea what happened to the folks or their products (but you can speculate all you want considering we are in Vegas), but the picture below is what we showed up to…and promptly left from…

     

     

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    Is Microsoft stooping to the level of the AppStore?

    by dkeener posted: 12/23/2008 4:22:00 PM

    Last week Microsoft unveiled a new user created application from its XNA community that was nothing more than a glorified screensaver of a Hi-Definition fireplace.  While on the surface it is cute and seems like it might be a funky little add-on, it quickly became apparent to me that the Xbox 360 Virtual Fireplace was nothing more than a bending-of-the-rules money grab by Microsoft and the person who developed it.  The tipping point came when the $5 price tag was revealed.

    Now, I know (and have made) all the arguments about “just don’t buy it” and “it’s not hurting anyone”, but the piece that is disturbing to me is that it was user created out of the XNA community.  The same XNA that proudly proclaims on their main page (XNA.com) that XNA is “a community all about games - created by you, played by everyone.”   To answer the question before it is asked, the word “games” was highlighted by the good admin at XNA.com, not by me.  I would love someone to provide a great explanation to me where a $5 HD fireplace falls into the “games” category.

    The minute someone in the XNA quality control department allowed this non-gaming application to slide through the process was the same minute Microsoft exposed Xbox Live Marketplace to the shady dealings that have plagued the AppStore by Apple.  Does anyone remember the “I’m Rich” app?  While this is only one non-gaming Application, how long before we start seeing a flood of junk hit Marketplace because every schmuck with an XNA dev kit thinks he can make a quick buck by creating a screensaver or something?  In my opinion, the QC staff at XNA needs to be reprimanded for breaking their own rules and letting this junk slide through.  Then again, they opened the door to Pandora’s Box, so maybe their penance is to have to review every non-gaming submission that comes their way.  If I’m Microsoft, I quickly remove this application from the XNA system and Marketplace, or create a brand new genre for useless money grabs like this.  I'm interested to hear feedback on this topic, please leave it in the comments section or the GamingNexus forums.


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    Xbox 360

    Moving into my new Home...

    by dkeener posted: 12/15/2008 1:07:00 AM

    Well, like a bunch of other people, I moved into my new Home on Sony's servers last week with the release of the Home public beta.  I haven't had a lot of time to mess around with everything, but the word that popped into my head was "Potential".  The virtual world has the potential to turn into a great place to hang out and explore, but it also has the potential to fall flat on its face without the proper nurturing.
     
    After a brief hiccup with some overloading issues the first couple of days, Home appears to be up and running smoothly now.  There are several areas available, including your basic studio apartment, the Central Plaza, Mall, Movie Theater, Bowling Alley, Uncharted and Far Cry 2 locations.  I haven't been everywhere (Theater), but have seen enough to formulate a quick impression.
     
    The world layout as it stands has me scratching my head a bit.  The Central Plaza ties together several different buildings, so lets hope there is a way to get out into the world similar to the way you can leave Bullworth Academy for the town of Bullworth. The Mall is a two-level affair that has places to buy new homes, furniture, clothing and other items.  These are all available for the "M" word, micro-transitions.  A summer cottage cost $4.99 for example.  You also are inundated with ads everywhere you turn, much like a real mall.  Most of these are for Sony IPs or relegated PlayStation products.  You can hit the Bowling Alley to knock down some pins or play some pool and arcade games.  The pool kind of sucks though, as I couldn't line up the shots very well with the control scheme that was available.  Need better sighting options and the ability to use backspin, draw and so forth.  Your apartment is sparse, with some basic furniture and accessories.  It has a great view overlooking the marina, but you cant get down there just yet (if ever).  The Far Cry 2 and Uncharted areas a well done with some activities and game details. but are also extremely crowded all the time.
     
    Seeing as how it is a Beta, it will have quirks and such, but it is disappointing that some of the way things work are not well thought out.  The lines to play video games, pool or bowl are simply stupid, as people congest the areas constantly.  I'm not sure why the methods used by MMOs to access vendors weren't incorporated in.  Maybe we will see regional servers in the future, or they will go with a method of everyone getting equal time at the activities in game.  Otherwise, I can stand in line in the real world just as well as the virtual world.  They also could have provided more options for the basic clothing and character creation tools.  The facial creation system also seems a bit wonky, as everyone pretty much looks like they were spawned from descendants of the same grandparents.
     
    Overall, I think it is off to a good start, but needs to really brought along properly and Sony should take the input of PS3 owners seriously.  My biggest concern is the amount of micro transactions and forced advertisements in Home even thought it is a public beta of a free title.  These do not appear to be going away when the final launch hits, so Sony may end up with PS3 owners refusing to buy anything and they have a lemon on their hands that wont pay for itself.  If this occurs, I worry that they will abandon growing and expanding the Home world.  However, if they do continue to open the world up, I could probably spend hours wandering around checking things out IF it is designed more like a game (again, like the layout that Rockstar uses for Bullworth Academy and the town of Bullworth) and less like a virtual marketplace.  In addition, something needs to be done about the lines to do things.  As more people get on Home, that means less space available to play any of the activities unless a way is created so that there is always and "open" slot.  A good start, but I would like to see more locations and items introduced during the public Beta phase instead of holding out until its launched fully.

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    PlayStation 3

    LBP Soundtrack Flap Runs Deeper than just the Delay of the Game

    by dkeener posted: 10/26/2008 7:14:00 PM

    One very important, but largely ignored bi-product of the Little Big Planet delay is the fact that the game is now getting almost shut out in the ultra-competitive Sunday Paper ad space.  Most ads are laid out by retailers almost a month in advance, and the delay of LPB due to the controversial background song has completely robbed the game of its time in front of consumer’s eyes. 

    Here at GamingNexus HQ in Columbus, OH, the Best Buy and Target ads have no mention of the game at all and the Circuit City and Toys R Us Big Toy book have just small mention of the game (as a follow up to last week’s former release date).  The video game ads for Playstation 3 are of course completely dominated by Guitar Hero World Tour and to a lesser extent Fallout 3 and Motor Storm: Pacific Rift.

    The people looking forward to the long-awaited release will still undoubtedly pick it up, but with the sudden choice between Motor Storm: Pacific Rift, Guitar Hero World Tour and Fallout 3, some parents and casual game buyers that are not ardent followers of games and release dates could miss the opportunity to pick up LBP during the new launch week and hurt the initial week sales.  So not only is Sony eating the costs to re-press Blu-Ray disks of the game, but they also have lost all the valuable promotional time it should have had in a week devoid of any top level competition.  Now, with the release supposedly coming sometime in the week of October 27th, launch-week game sales potentially could suffer and the game itself may need a strong Holiday season in order to meet year-end sales expectations and recoup the costs of pressing new disks.

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    How many music games are too many music games?

    by dkeener posted: 7/15/2008 12:10:00 PM

    Well, they may have finally done it.  By they, I mean the console companies and game publishers.  Yesterday gamers everywhere saw the official announcement of not one, but three music based titles for the Xbox 360, with all three incorporating in-game singing.  So that got me thinking about several questions, such as:  How many are too many music games and have we reached the saturation point?  What do we do with all those peripherals that aren't compatible with each other?  What do we do when we have to make choices involving our favorite artists and songs?  At what point does the market get saturated with a certain game type?
     
    How many are too many music games and have we reached the saturation point?
    To answer the big question, I guess it just depends on what the market will bear.  Case in point, the Xbox 360 went from zero singing games to five in a little over seven months (with more to come).  You can now choose between Rock Band, Rock Band 2, Guitar Hero World Tour, Karaoke Revolution Presents: American Idol and Lips.  Every one of those games requires expensive peripherals and deep pockets for DLC if you want to continue to get new music.  Have we reached the saturation point?  More than likely with the other games that are also due out later this year.  At this point, we are probably going to enter into a period where these IP music franchises will either sink or swim.  Some will wash out, some will continue to plod along content to just be there and others will explode into a greater phenomena than they are now.  The end result should be a leaner, more streamlined music game genre within the next year or so.
     
    What do we do with all those peripherals that aren't compatible with each other?
    This is another lingering issue that will come up soon enough.The entire ensemble of instruments are as big a selling point as the music is now, with both Rock Band and GH WT coming with large, bulky drum kits in addition to guitars and the microphone.  The Karaoke Revolution games and Lips will come packaged with their own microphones, and these do not even include all the Guitar Hero controllers from previous versions of the game on the 360 or any other consoles you may own.  Where do you store two drum kits, 10 microphones and 12 guitars when many are not compatible with the other games?  Clean your room folks, you may need the space.
     
    What do we do when we have to make choices involving our favorite artists and songs?
    In the race to get an edge in selling these music games to the masses, there will be one major side effect.  It will cause gamers and musicians to potentially have to pick sides in the publishers battle for gamers attention and their almighty dollar. Yesterday we heard of Van Halen and The Eagles being exclusive to Guitar Hero WT and Guns N Roses releasing their single on Rock Band.  Don't forget that any American Idol content is locked into Karaoke Revolution while the hottest entertainment draw today (see below) is also locked down in its own future title.  So as a consumer, we have to either make a choice on one game and sacrifice some music options, or shell out big bucks and allocate big space in our homes to have some or all of these games and their peripherals.  What will you do?  The bottom line is that there is a looming decision that gamers everywhere should prepare for now.  When making the choice between the likes of Lips, Rock Band, Sing Star, Karaoke Revolution, Guitar Hero or any other game, we will have to decide whether it will be one, some or all....
     
    Speaking of Lips, while watching the Microsoft press event yesterday and Duffy singing in her tight little pants, I couldn't help but get the feeling that the game will be an utter and epic failure on the Xbox 360.  Am I the only one who thought that it looks to be geared primarily toward tweens, based on the music content and its cheesy light up microphone.  That isn't exactly the main demographic that owns the Xbox 360.  The wireless mic and ability to sing over your own music via iPod or Zune are nice touches and could generate some sales, but Lips certainly won't spur console sales to those that don't already own a 360.  Until I can see how it will work with existing music and it shows me something worth spending the big bucks on, I am very skeptical.
     
    I had a friendly discussion with another GN staffer who pointed out that wives and girlfriends would also be targets (Microsoft's casual gamer imitative) of the game.  That just made me wonder if families would really want to pay another $60 (est.) for a singing party-game when you can have a Rock Band or Guitar Hero instead?  Extremely doubtful.  I just see this game getting squeezed out due to the competition, product design and target audience.  If the mics weren't so cheesy and a little more mainstream (acceptable to macho guys and woman alike) then possibly this could see great success.  However, about the only thing that possibly could ramp up sales with a punch would be to get the hottest entertainment going today, the Disney musical collection with the likes of the Jonas Brothers, Cheetah Girls, Hannah Montana and High School Musical in the game.....Oh wait, Disney Sing It (Singing game #6 on the Xbox 360) is already scheduled for a Holiday 2008 release.  Like I said, epic fail....

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