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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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    DreamFlyer - the perils of flying at home!

    by dgamble posted: 1/8/2008 7:11:00 PM

     
    Chuck is taunting me with this, but besides the cost, the biggest issue is that the entire suspension of disbelief thing is so easy to shatter when family members intrude: 
     

    The dog just cracks me up! 

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    THQ MX vs.ATV Untamed: Multiplayer

    by dgamble posted: 12/11/2007 6:21:46 PM

    I've been setting up for this since Saturday morning when I received a FedEx package containing the update disk for the XBox 360.  You know you're arrived as a game reviewer when you get a FedEx package at 10am on a Saturday, I suppose, but I was woefully ill-prepared for this pre-arranged multiplayer extravaganza.  I (what with not owning one and all) am an absolute XBox 360 neophyte, and I had no idea how to get the loaner console prepped for the online racing.  Chuck and John pitched in and got me configured, so this afternoon I was ready to go.  I've spent the last couple of days ensuring that the XBox would connect to my wireless router when I needed it to, and I've practiced racing in single player quite a bit.

    So, this will come as no surprise: this afternoon when I went to connect in multiplayer, I couldn't.  A reboot or two later and all of that was cleared up and I was in.  As far as the racing goes, all I can say this is that this was a lot of work just to get pwned.  And I mean "dead last in every race" pwned.  I got good starts in most of the races, but got caught in first turn pile-ups a couple of times, and had an unfortunately timed phone call mid-way through another race.  Oh, and remember how when you used to study for a quiz in school and you'd skip a subject because you don't like it, and sure enough it would be on the quiz?  Well, that's me and Endurocross.  Endurocross is a sadists dream; the tracks are almost universally covered with boulders, logs, jumps made out of huge tires, and mud.  The average race speed on one of these tracks is like 2 mph.  I've seen Columbus drivers go faster in the snow than that (but not often).  I didn't practice it because, well, I'm not a sadist.  Needless to say, I didn't do very well in that race.

    Even though I came in last (or nearly last) in all the races (and really, I gotta think the game developers were more motivated to win since they were playing for their very jobs; can you imagine what it would be like for one of those guys to lose to a mere reviewer??), I figure I'm in the running for some of the non-traditional awards:
    • Furthest distance flown before digging a face-divot
    • biggest face-divot
    • most distance raced going the wrong way
    • longest distance raced without being able to see a single competitor in front of me
    • most times crossing the track separator into oncoming traffic
    • most times knocking over another rider

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    THQ MX vs.ATV Untamed: First Look

    by dgamble posted: 12/5/2007 10:16:08 PM

    I spent my first few hours learning my way around Rainbow Studio's MX Vs. ATV Untamed tonight, and all I can say is that I still have a lot left to learn.  What I don't have a lot left of, though, is unbroken bones.  I doubt if there is a crash animation in this game that I haven't already experienced at least a dozen times, and the very, very painful looking ones will no doubt plague me in my dreams tonight.  I've landed on every conceivable kind of surface in every conceivable position, and been run over by every conceivable off road conveyance.  None of this is particularly surprising, of course, but what is surprising is that it was quite a bit of fun and I'm anxious to get back into it and try some more.

    There's a lot of breadth in this game, and I have to confess that my exploration of some of it is going to take awhile.  I lost count of how many different vehicle types there are, but I tried out at least half a dozen and there were more on the waiting list.  They range from the cutest little 50 cc motorcycles to monster trucks that dwarfed everything else in the arena.  An equal number of different types of racing, ranging from straight forward motocross arena racing to a nearly sadistic obstacle course type of track, allows for more permutations that I can mathematically compute.  Throw in that you can mix and match various classes of vehicles in a race, and you can see that there is definitely something for everyone in this game.

    I figured that the best way to get a look at some of the variety available was to use the Quick Race mode.  This selection has a Randomizer that will pick a vehicle class, race type, and track for you.  I tried both single player and split screen multiplayer at various skill levels to try to get a good early impression of everything the game could do.  My first impression was that the controls were mighty touchy, and I found it hard to even stay on the track.  It only took a couple of races for the feel for the controls to come to me, though, and by the third race I was running with the leaders, albeit at one of the easier skill levels.  At those skill levels, it's fairly easy to keep up because the AI players wipe out a lot too.  The time penalty for drifting off the track or having a spectacular wreck is pretty much equally small, so even horrendous bone-breaking face plants don't drop you too far off the pace.  As I advanced the difficulty level, it became much harder to remain in contact with the race leaders, and at the higher settings I wasn't even in the same league as the back markers.  This is a good thing in that it indicates that there will be room to grow into the game and that I won't get bored with racing imbecilic opponents, assuming that I ever get to the point where I can land jumps.

    Yes, as you would expect, there is a LOT of jumping.  In the race events, the idea is to get over the jumps as quickly as possible, which in some cases will mean trying to maximize the length of the jump, while in others you might want to fly some distance less than you could flat out because it's quicker.  It's obvious, of course, but the fact is that you can't brake or steer in midair.  Hitting every jump as hard as you can is a recipe for spending quite a bit of time flying along puckering your seat cushion as a solid, immovable surface inexorably flies at your head. The old adage that says that you sometimes have to slow down to go faster is proven true during some of these races.

    The in-race jumps are pretty similar whether you are racing two-wheel or four-wheel vehicles in that the goal is to minimize the time cost of getting through them while not letting them cause you to crash.  It's when you move into trick riding on the motorcycles and ATVs that the jumps change focus from merely getting through them to getting through them with style.  Some of the race types score the number and complexity of the tricks you can do successfully in a given amount of time, rather than who can get around the track the fastest.  These types are giving me fits.  It's not that I can't do tricks, because those are pretty easy.  The problem is that I can't land them any better than maybe one out of ten times.  If you crash on the landing, you get no points.  This is an area that's going to require a lot of patient practice.

    The race tracks themselves are also quite varied, from indoor arena tracks to vast outdoor tracks that seem to go on for miles.  The scenery varies from desert mountains that left me craving a cold beer to muddy roads and river crossings that left me craving a hot shower.  The scenery is adequate, and the effects of tire smoke, thrown dirt, and clouds of dust were good.  What I really liked was the action of the suspension on some of the four-wheel vehicles.  I've always like watching the huge range of motion of the suspension of off road race trucks, and that visual is very well done here.  You can almost feel the spine crushing slam of misjudging a jump and landing right on the upslope face of the next one from the way the suspension bottoms out.

    I'm looking forward to digging into some of the less obvious race types and vehicles over the next few days, and I want to check out some of the mini-games that I saw listed in the split-screen multi-player mode. There are also hints (I keep seeing something about Money Earned = $0) that there may be a career mode, and I want to look into that. Stay tuned!

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    Swashbucklers Dilemma

    by dgamble posted: 12/1/2007 6:35:34 PM


    It's always uncomfortable starting a new review, not least because you have to go through a lengthy, often pedantic tutorial.  Some games manage to hide it well; Call of Duty comes to mind in that regard.  Others, not so much.  Swashbucklers is of the latter variety - the tutorial mode is annoying.  If it was a straight tutorial, ok, I'd sit through it. If it was a seamless action oriented tutorial ala Call of Duty, yeah, bring it on.  The problem here is that it tries to be the latter, but is really the former.  You are in the beginning stages of the game, but you're periodically interrupted by what is ostensibly the main character's inner voice.  It just comes off as really hokey:




    I hadn't had a drink yet, either, but you can bet your last migraine that I had one pretty danged quick after seeing this!

    It rapidly got worse, though.  As soon as I got into the parts of the game where I had to move the character, I discovered that I had a very big problem with the WASD navigation: the 'S' key was stuck.  Not on my keyboard, mind you, but in the game itself. I could "unstick" it by going into a non-navigatable part of the game, but it then wouldn't work at all.  Basically, I can toggle it to on or off.  This makes navigating hard, but fighting impossible.  I'm Googling to look for a patch, and of course I'll try a reboot too.  Sigh.

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    Alpha Prime and shadows of Half-Life 2

    by dgamble posted: 11/17/2007 12:23:40 PM

    Still an hour to go before kickoff for the mere formality of beating the golden pants of off that team up north to earn an outright Big-10 Championship and a trip to the Rose Bowl (argh, have to buy another sweatshirt...), so I'm working on the next title in my backlog of reviews: Alpha Prime.  Other than experiencing such severe framerate issues whenever the action heats up that I was prompted me to create YATLA (Yet Another Three Letter Acronym) for DBF (Death By Framerate), it's been fun.  This morning I was reminded of why my Dad always told me to stay in school so I wouldn't end up schlepping boxes in a warehouse:




    I had to stack these guys up in order to get to the catwalk that leads to the next room.  Frankly, killing a room full of semi-sentient robots would have been easier.

    Now I'm stuck in a situation where I need to jump into a moving crane to get across an open space of floor, but every time I jump into the thing, it breaks and jams in place.  Why, WHY can't these evil villains that create these mega-super-hideouts just buy quality equipment for once??

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    I haven't had a trip this bad...

    by dgamble posted: 11/14/2007 7:02:42 PM


    ... since the year my mother-in-law decided to supplement the carbon-neutral free-range solar-powered turkey that she buys at Wild Oats with some mushrooms she found growing in the back yard. 

    Yes, I'm still working through FEAR Perseus Mandate, having discovered God mode to get me past that humongous mech-y guy from last night. 

    Who knew, though, that there are actually atheist monsters that don't believe in God (mode)?  Well, there are.  My new motto: "Ghost mode, for those days when God mode just ain't getting it done."

    So, I just went through something like six identical rooms just before I came to this one:



    I'm finding myself very reluctant to open the door, my biggest fear being that some mutated Sixth Sense kid is going to be down there, and he's going to be able to see me. 

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    He ain't the boss of me...

    by dgamble posted: 11/13/2007 10:13:38 PM


    ... but that don't mean I ain't his bee-yatch. 

    There's a reason that I hardly ever finish FPS games.  How does HL2 end?  Beats me.  Same with Doom.  And it may end up being the same with FEAR.  It's the BFTICK* that get me. Every time.



    *Big Frikking Things I Can't Kill

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    Wii ain't got any

    by dgamble posted: 11/13/2007 4:52:29 PM

    One of my morning reads in the brief period after I've gotten to the office and made the coffee, but before I get into head down coding, is James Lileks.  Today's entry seemed pertinent to the GN site:

    Note to Nintendo: either make lots more Wiis or shut up about them. Please. My child wants one, and it looks like there’s no chance on this planet, or any parallel versions of it I might access through some sort of quantum portal, that I will get one. I could order one from one of Amazon’s Preferred Hoarders, but I will be switched and hoss-whipped down Lyndale Avenue before I pay some one $200 dollars over the sticker price. At least you could rename it. It’s not the Wii. It’s the Themm. Wii don’t have one.

    Also, since my child has made this request of Santa, you will probably destroy her faith in his powers.

    Look, I’ll even take one from the Chinese factory where they make everything out of Lead, including the marzipan and the dog food. Just send a Wii to James Lileks, Star Tribune, 425 Portland Av.. Minneapolis MN, 55488, and I will send you a check for the entire amount plus shipping and ten dollars for you to buy a nice dessert on us. Thank you.

    Now, I would encourage the kind folks at Nintendo to toss one my way before sending one to Mr. Lileks, but I do see his point.

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    LOL moments

    by dgamble posted: 11/11/2007 1:49:29 PM

    Working my way through F.EA.R. Perseus Mandate (and killing everything that moves) this morning, I came across one of those little details that just make it all worthwhile:



    That cracked me up!  I hope it was the new cover sheet!

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    I knew this would happen...

    by dgamble posted: 10/31/2007 7:44:48 PM

    When I groused about the low-resolution P-51 panel in my recent review of the Microsoft Flight Simulator: Acceleration expansion pack, I had an idea that it was probably a case of "Microsoft knows best what's good for you," or "some non-intuitively labeled setting that I'm missing," or both.

    I think it was some of both.  Loyal reader Kevin sent this along:

    Dave,
     
    Enjoyed your review. Only one issue was your comments on the P-51 panel. The low-quality panel you saw ingame was a result of a setting that wasn't correct on your install.
     
    As you know, settings in Flight Simulator are extensive to allow people with all kinds of different older hardware to be able to dial down the settings and still be able to play the game. And it's easy to miss one that might result in a lower-quality image than you'd expect.
     
    In this case, if you change the Global Texture Resolution in your Graphics Settings to "Very High" you get the panel that I've included in the attachment, which is obviously very easy to read.
     
    Other than that, I think you're review was pretty spot in in both the "about time" and "WTF" areas.
     
    Cheers,
    Kevin


    There is an option in the settings that is named something along the lines of "High Quality Panel" (I'd have to check for the exact name of it) which I confirmed as being checked to the 'on' position.  I totally missed the Global Texture Resolution setting.

    So, there you go.

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