I have no singular,
curatorial narrative to tie this player journal together. I’ve just been enjoying a steady immigration
of memorable moments within The Lord of
the Rings Online, some of them loud, some of them soft, all of them keeping
me away from the keyboard during this 14-day trial period of Middle-earth
baptism. I’m no power-leveler, sir. My absorbency levels are high but my
movements are deliberate, and I’ve kept my character, Lore-master Sayer of
Gondor, moving at a walking pace (literally) through the valley of Archet.
These are a few cemented
experiences in my mind, and I’m drawing these off the top of my head; no
fact-checking, no reworking my way through them in-game, and with frighteningly
little knowledge of Tolkein’s world beyond The
Hobbit and a few movies filmed in New Zealand. (So if I get some details wrong, I apologize
now.) And while these experiences may
not be profound, per se, they’ve stirred me to recall what I loved so much
about MMOs in the first place, especially after I’ve chewed up and spat out so
many betas and free trials and full retail purchases along this jaded brick
road.
- I recall standing at the
top of Bronwe’s Folly after rigorous flights of stairs bringing it to the
treetop heights. The climb was obviously
created as a purposeful reminder of the process to get closer to a holy
creator. But at the top of Bronwe’s
Folly, I felt nothing but a sense of claustrophobia from the tightening pillars,
no sense of security from its crumbling ledge, and no explanation for its
seven-pointed stars. I left, feeling no
need to return.
- I recall the planked,
uncovered bridge leading up to the hunter’s lodge on the east side of the
lake. The presence of more dead animals
than they could skin brought small whirlwinds of flies to circle above the
carcasses.
- I recall taking a back
entryway into Blackwold’s Roost, another set of Herculean ruins which further
betrayed a greater importance the valley of Archet must have once held for a bygone people. I remember losing all morale in there, twice,
fighting off increasing numbers of brigands, knowing that the right solution
was to form a fellowship with other players, and never attempting to do so.
- I recall burying the shepherd
after the assault on Archet; putting his bloodied body into the ground, as his
equally bloodied flock lie strewn and dead about his brown and green hillock.
- I recall walking, walking,
walking the roads, fending off aggressive wolves, boars, and spiders, until I
grew in strength and knowledge until even those wild woodland creatures learned
my scent and kept away.
- I recall another player,
who’d named his character after a Star Wars theme, running in circles around me,
never taunting me, but exasperating his boredom by killing off creatures that I
first engaged in combat. Yet we never
exchanged any words.
- I recall two other players
who never spoke to me, but walked alongside me from the town of Combe, up and across to the spider-rank fields of a
working farm. One held a banner. The other continuously jaunted one or two
steps ahead of me to make him look like a default leader. They too never spoke to me, despite my
questions, as we walked the roads.
- And I recall seeing the
town of Archet, burned down to the foundation in some areas, still
trudging with life as vendors, trainers, watchmen, and citizens continued their
daily toils. Some maintained hope while
others gave in to exhaustion and bewilderment, but I let Archet go. I was only a refugee myself, and I allowed that
town to slip my grasp. Seeing it
blackened with charcoal affirmed a need to move on, when normally I would have
created a family tie with the town.
So this is where my gaming
heart now lies. I’ll admit that my
commitment-phobic tendencies with MMOs may very well kick in at any
moment. It usually happens somewhere
around the 21-day mark, as the overly-practical side of me realizes that I have
to end things now, or pay the subscription fee.
But this could be different. And
for everyone it’s different. But this
one could be the one for me.
[Having been away since beta, Randy
is playing through a 14-day free trial of The Lord of the Rings Online. He tends to be impressed by the little things.]