Calendar

<<  March 2010  >>
MoTuWeThFrSaSu
22232425262728
1234567
891011121314
15161718192021
22232425262728
2930311234

View posts in large calendar

Tags

Pages

    Disclaimer

    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2010

    Back to Vanguard: A Choppy Return Journey

    by rkalista posted: 3/24/2008 1:59:00 AM

    An eventful year has passed since I'd finagled with the Vanguard: Saga of Heroes beta.  A lot of good things happened in 2007 that propelled MMORPG gaming into a brilliant, well-deserved spotlight:  The World of Warcraft: The Burning Crusade expansion not only kept the core game afloat, it veritably blew the original out of the water content-wise; the decade-long wait ended for Lord of the Rings Online: Shadows of Angmar (nee Middle-earth Online) with droves of Tolkein-ites celebrating with Halfling pipes in hand and "Tainted Love" played by characters in various ribald taverns; the free-to-play Dungeon Runners hit the randomized environments and equipment sweet spot for a Western Hemisphere that isn't too keen on the free-to-play model in the first place; and the completely overhauled Tabula Rasa (pardon me, that's Richard Garriott's Tabula Rasa) was met with enough mixed critical acclaim to eventually render the red-hot title into something a bit more room temperature, but still kept itself a hot topic of conversation throughout the year.

    Vanguard, on the other glaived hand, went from a cautionary tale against hasty, bug-ridden launches ... to something that was rather un-talked about for many, many months.  And while Oscar Wilde hubristicly chimed, "The only thing worse than being talked about is not being talked about," having Vanguard politely step out of any sunburning limelight may have been a godsend for the overly-ambitious MMO that could.  Vanguard made touchstones out of many elements that MMO critics (by now) relegated to blacklist (read: outdated) status.  Touchstones like "corpse runs" and "experience penalties."  Gameplay that smacked of scheduled "grinding" between unscheduled "spawn camping."  And overland travel required lengthy commutes and a harrowing amount of backtracking from sometimes-redundant mission structure.

    But Vanguard wanted the rewards to be well-worth the heartache and effort.  A completely non-instanced world, letting you travel as far as the eye can see without load screens, watching the rise and fall of sun and moon cycles in the sky, witnessing clouds on the horizon shipping themselves acrooss the land until rainfall replaced the blue tracts of sky above.  Complex crafting rules yield everything from furniture to fill your (non-instanced) homes and (non-instanced) guild halls, all the way to manmade ships sailing off through uncharted waters toward multiple other immense continents.  Plus, as no small feature, they launched a diplomacy card game, adding a completely untapped element to the typically skip-worthy motion of MMO conversation, but also making that diplomacy shape the make and mold of politcal machinations across the realms.

    Vanguard was so ambitious as to be comparable to a fantasy-fiction version of EVE Online (take that comparison with a grain of salt.  Nevertheless, the comparison is worth examining...)  Even with developer Sigil's company statement printed on the game box -- "Set Yourself Free" -- critics instead came to bury Vanguard beneath a ton of soil that stank of hitching graphics, stutter-stop frame rates, and the unfinished feel of a game that was, well, quite unfinished.  It appeared that, at launch time, Vanguard was not worth more than the sum of its parts.

    So, full disclosure:  I caught onto the rise of mainstream MMOs a few years after the turn of the century; sometime with the release of Final Fantasy XI.  I'd only taken cursory glances at EverQuest, though at the time I just didn't get it.  And, as Vanguard is the current crown holder of shamelessly hearkening-back-to-the-old-school-days-of-EverQuest, I was still treading personal virgin territory in Vanguard.  This world, Telon, was everything I thought I was looking for in a hardcore MMO.  Telon was the Promised Land.  Though, as I had found out during the beta, it was more of a Too Promised Land.  Too much undertaken by the developers, too little funding to see it through, Keith Parkinson -- Sigil's visionary leader -- passed away too soon, and perhaps us starry-eyed desert wanderers expected just a little too much.

    I'll still admit in Vanguard's favor, however, that I did not personally scribble down pages of notes regarding the rampant bugs and glitches that were ceaselessly being blasted over world chat by disillusioned Vanguardians.  Or, as is more likely the case, my attentions were simply drawn elsewhere.  It's possible I didn't receive the proper amount of copper pieces for stabbing previously disclosed amounts of rats ... as I was probbably mesmerized by the symmetric grandeur of the city of Qalia, stunned as I stared out from a Cliffs-of-Dover height from above.  Perhaps the graphics were hiccupping all the way down to ten frames per second ... but my attention was drawn to the square-rigged sailing vessel coursing between the Colossus-sized statues flanking the harbor entrance.  Sure, even I couldn't help but be put off by the bland severity of my character's grandpa-high waistband on my bland (yet shiny) pantaloons ... but it mattered less and less the more I got sucked into the gravity well of the complex and startlingly-addictive diplomacy card game.  And yeah, the enemies pacing across the map freely handed out tombstones to anyone willing to overdo their Han Solo pursuits.  But that only meant that together we lived, and alone we died.

    And now, somewhere around 14 months later, I've returned to Vanguard's world of Telon.  On the surface it's hard not to notice that it's still getting walked all over by rough frame rates (even with a sturdy rig at medium graphical settings), and its artistic direction -- with all due respect to the late, great Keith Parkinson -- isn't necessarily winning any awards, beyond its impressive draw distances.  The textures and character models weren't showstoppers in January 2007, and they haven't improved with age.  When you move from one 'seamless' zone to the next, there's definitely seams showing when all sound effects and movement freezes to sub-zero temperatures.  And you know what?  I'm playing on the exact same laptop I played on during beta, but it's quite possible I'm encountering more graphical errors flipping through menus than I ever did before.

    But you know what else?  That first look out across the bay from atop the cliffs above Qalia is still one of the most breathtaking sights ever crafted in any MMO before or since.  The diplomacy game taught to me just outside of the city walls is still a wholly original idea untouched by any other MMO.  And it's getting harder and harder to complain about those darn frame rates when I can run for an hour across a landmass and still not hit the opposite shoreline.  I'm scoping out places to eventually build my home, none of which are in some tucked-away, instanced neighborhood.  And I'm also keeping an eye out for a strong guild to join, perhaps one that doesn't even have a guildhall yet -- because then we can still place that guildhall wherever we want.

    I understand that there's a lot of work involved.  Probably much, much more than I can eventually spare, I'll be honest.  It's not like I'm still 16-years-old with a part-time job bagging groceries with summer vacation just around the corner.  I ain't got that kinda time anymore (who does?)  But I'm willing to give the journey a thoroughbred effort and a fair shake.  You can't say that Vanguard never gave you anything, but it sure as heck isn't going to give it to you for free.  I'll see how immersed I can become in this one.  At least until Age of Conan: Hyborian Adventures starts lopping off heads on May 20th of this year.  But with Age of Conan falling under the exact opposite mapping model, hyper-instanced from one end of Hyborea to the other, we'll just see how claustrophobic that does or doesn't render me, after setting myself free in Vanguard.

    [Randy is playing Noman Resden, a rather pensive and slow-going human Mordebi sorcerer on the Xeth server.]

    Currently rated 4.3 by 3 people

    • Currently 4.333333/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , , ,

    PC

    Think of The Children - 3/19/08

    by dkeener posted: 3/19/2008 9:48:00 AM

    This last week was so slow, it has come down to me putting up this week's installment of Think of the Children as a Blog post.  Yikes!   Anyway, there were only nine titles rated this last week by the ESRB, so that pretty much negates my entire article.  Items of note are Boom Blox, the collaboration between Steven Spielberg and EA and a Guitar Hero game for the Nintendo DS.  That ought to be interesting.  Got a comment on the rated games, put it in the section below. Until next week, make sure you know what your kids are playing...

    Currently rated 5.0 by 1 people

    • Currently 5/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Stupid typing tricks....

    by dkeener posted: 3/18/2008 2:59:00 PM

    While working on one of my reviews, I was typing away and didn't even notice that my typing dyslexia flared up in a very humorous way.  Those that know me can attest that my typing gets messy at times, with letters getting switched around routinely.  Sometimes, I even switch around some letters and miss a letter that changes the outcome of what I am typing quite dramatically.  Well, that was the case a few minutes ago when I was trying to type "...and holding it in my hands, the first...".  What I actually typed is below:

    Currently rated 4.0 by 4 people

    • Currently 4/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Are title "updates" adding or updating in-game advertising?

    by dkeener posted: 3/18/2008 10:13:00 AM

    Something struck me as odd today when I was posting news on the EA and Massive Inc agreement to expand their in-game advertising agreement.  There was a single line in the PR that just sent off alarms in my head.
    "Massive is also working with marketers to incorporate dynamic advertising into another popular EA racing title, Burnout(TM) Paradise"
    Hmmm, Burnout Paradise had been released almost two-months ago, yet a Press Release that went out at 8:00 a.m. today is talking about incorporating dynamic advertising into that game?  We all know that CompUSA ads proliferate the game despite closing all its brick-and-mortar stores late last year.  However, using a title update to change out the advertising, or worse yet, inject NEW advertising seems to be getting a bit low on the sliminess scale, especially considering that consumers who bought the title wont be getting any money back as EA profits off our in-game experience.
    Over the years I have changed my opinion on in-game advertising and have come to generally accept it as part of the gaming experience.  However, I still believe that a title that has a heavy in-game presence with ads should NOT cost the same as one that does not, especially if the development process obviously wasn't any more difficult than the other game.  Burnout Paradise is a prime example, as their are billboards, signage, vehicles, etc....splattered throughout the environment.  For EA to go back, two months later, and update or add more ads to the game, via a title update or DLC would be cause for a massive debate in my opinion.
    There was one other telling snippet from the release I mentioned above:
    "EA strongly believes that dynamic in-game advertising is an important growth area for our business, and is one of many opportunities we are pursuing in growing the advertising market," said Kathy Vrabeck, president of the Casual Entertainment Label at EA.
    Hey EA, I have a piece of unsolicited advice for you.  If you continue to double dip with in-game ads, we as consumers expect you to develop and deliver a better quality product, or drop the price to reflect your continual subsidization of development expenses through advertising.
    The views expressed in this post do not necessarily reflect those of GamingNexus or its editorial staff.

    Currently rated 5.0 by 2 people

    • Currently 5/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    High failure rates of SSD

    by jyan posted: 3/18/2008 9:51:00 AM

    A quick news item popped up saying that 20 - 30% of notebooks built with solid state drives like the ones in the new Dells and Mac Air are being returned because of hardware failure and performance issues. That's pretty high considering about 1% get returned for hard drive failures. SSD for notebooks and computers are still pretty new so I'm expecting a lot of hardware issues initially. So I'm not surprised by the news and I was guessing that it would be a few years before the technology matures enough where it becomes reliable and doesn't suffer performance issues as well as be more cost effective. I am a little surprised it was that high though. Until then, I'll keep using old skool platter HDDs in my systems.

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , ,

    Yahoo helps gaming widow(er)s get their (wo)man back...

    by bberry posted: 3/17/2008 4:19:00 PM

    The fact that many a relationship has felt strain or even fallen under the weight of the ever-increasing weight of the MMO world. WoW is of course the cheif culprit here, but long before the 400 lb gorilla came to be, MUDs and other MMOs were keeping players up all night, and not in that oh so fun sexual way.

     Well, now Yahoo! may finally have some ideas on how to get your significant other to turn the PC off and turn you on (or just listen when you talk)

     http://videogames.yahoo.com/feature/seven-ways-to-win-back-your-gaming-spouse/1194632

    Currently rated 5.0 by 1 people

    • Currently 5/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    St. Patrick's Day a National Holiday?

    by dkeener posted: 3/16/2008 12:05:00 PM

    The folks at Guinness want it to be.  If you agree, head over to their site and add your name to the list for Proposition 317.  Some 240k + people have already signed.  Must be 18.

    Currently rated 3.0 by 1 people

    • Currently 3/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Player Diary: Dungeons & Dragons Online -- A legend passes, an invitation is accepted

    by rkalista posted: 3/10/2008 2:41:00 AM

    On Tuesday, March 4, Gary Gygax died at the age of 69.  As one of the seminal founders of pen-and-pad roleplaying game Dungeons & Dragons, Gary Gygax defined "geek" for the whole of Generation X ... and with news of his passing, an entire swath of pre-teen and adolescent memories were tossed back out onto the tabletop for me.

     It could've only been moments later when I received a second, related-only-through-sheer-coincidence email.  The team at Turbine saw fit to give me a one-week, all-expenses-paid vacation back into the land of Dungeons & Dragons Online.  This would actually be my third visit to the city of Stormreach, as I'd bought DDO out of the gate for its February 2006 launch, returned one year later (probably from a similarly-themed invitation) in 2007, and now I'd be back again on its two-year anniversary in 2008.  Each of those times, as much as I wanted DDO to become The One for me when it came to finally settling down in an MMORPG, I'd always simply played for 30 days, then silently, humbly took my leave. 

     Whereas some MMO players suffer from being an "alt-aholic" -- having the inability to stick with and advance any one character -- I have an inability to stick with and advance in any one virtual world.  I savagely devour the initial 30-free days I'm given out of the box and, again, bow out before the developers leak another $14.95 out of my paycheck.  Often I'm completely satisfied, thank you for asking.  In a gaming genre that, by its very nature, cannot provide final closure, cannot provide a bona fide end game, cannot ever roll closing credits -- my condition is a blessing.  My personal "goal" within an MMO is to often garner the very most enjoyment I can out of it for one month ... and then contentedly move on.

     That same philosophy seemingly rang true of my D&D days during middle school and high school.  AD&D (Advanced Dungeons & Dragons) 2nd Edition was the latest iteration of the now-fabled franchise, and there was an explosion of worlds and boxed sets all over the hobby store shelves.  Each one of my friends had a different world to be Dungeon Master over, and all of us rotated through one another's world's with a fantastic hunger to discover something new.  Chris was DM over the parched, desperate Dark Sun.  My best friend Travis unveiled his Goth tendencies with Ravenloft.  I kept things high-fantasy in Dragonlance.  And Scott, the veteran among us, had a complete library of Forgotten Realms.  We'd play in one world, until we longed for some new scenery, and then we'd move on.

     While I doubt we were the pariahs of society that Gary was made out to be during the rise of roleplaying games, I certainly weathered my fair share of cult-worshipping accusations from schoolmates, blacklistings from friends' parents, as well as being personally preached against in church (on more than at least two occasions I distinctly remember) in the small Baptist fellowship I attended at the time.  Thankfully, the media has labeled video games as the New Devilry, so that D&D fans can finally be left to worship Beelzebub in peace.

     So, without drawing upon too much coincidence in the matter, I've reactivated my DDO account for one more month, revisiting one of the latest iterations of Gary Gygax's empire, set in the newest world drawn up for d20 players, fairly whimpering along as far as numbers go in the bloody, subscriber-based massively-multiplayer landscape.

    [Randy is playing as "Cohen the Written," ironically a barbarian, on the Sarlona server.]

    Currently rated 4.7 by 3 people

    • Currently 4.666667/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Space Invaders LED Doormat

    by jyan posted: 3/6/2008 3:22:00 PM

    I wish this was in stock because I'd pick one up in a heartbeat. I mean how cool is this? They just need an Asteroids, Pac-Man, Pong, and Donkey Kong to round out the classics.

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , ,

    PS3's year to shine?

    by jyan posted: 3/5/2008 1:10:00 PM

    So I run into the article on PS3Fanboy giving 10 reasons why the PS3 is relevant again. Interesting reasons and some I agree with. Let's just remove the fact that it's on a site dedicated to the PS3 for a minute. It seems this year there are more things coming out for the PS3 I can think of off the top of my head that I am looking forward to than other consoles.

    More...

    Currently rated 3.0 by 2 people

    • Currently 3/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    PlayStation 3

    Powered by BlogEngine.NET 1.3.1.0
    Theme by John Yan