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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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    He ain't the boss of me...

    by dgamble posted: 11/13/2007 10:13:38 PM


    ... but that don't mean I ain't his bee-yatch. 

    There's a reason that I hardly ever finish FPS games.  How does HL2 end?  Beats me.  Same with Doom.  And it may end up being the same with FEAR.  It's the BFTICK* that get me. Every time.



    *Big Frikking Things I Can't Kill

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    Wii ain't got any

    by dgamble posted: 11/13/2007 4:52:29 PM

    One of my morning reads in the brief period after I've gotten to the office and made the coffee, but before I get into head down coding, is James Lileks.  Today's entry seemed pertinent to the GN site:

    Note to Nintendo: either make lots more Wiis or shut up about them. Please. My child wants one, and it looks like there’s no chance on this planet, or any parallel versions of it I might access through some sort of quantum portal, that I will get one. I could order one from one of Amazon’s Preferred Hoarders, but I will be switched and hoss-whipped down Lyndale Avenue before I pay some one $200 dollars over the sticker price. At least you could rename it. It’s not the Wii. It’s the Themm. Wii don’t have one.

    Also, since my child has made this request of Santa, you will probably destroy her faith in his powers.

    Look, I’ll even take one from the Chinese factory where they make everything out of Lead, including the marzipan and the dog food. Just send a Wii to James Lileks, Star Tribune, 425 Portland Av.. Minneapolis MN, 55488, and I will send you a check for the entire amount plus shipping and ten dollars for you to buy a nice dessert on us. Thank you.

    Now, I would encourage the kind folks at Nintendo to toss one my way before sending one to Mr. Lileks, but I do see his point.

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    Tabula Rasa Journal: Caught in a Pinch

    by Rkalista posted: 11/13/2007 2:15:35 AM

    Tonight I fired up Neverwinter Nights 2: Mask of the Betrayer, but couldn't get in the groove.  The call of duty issued by General British couldn't be ignored.  And I succumbed.

    Spoking out from Alia Das (my first duty station after boot camp) I found a lot of already-experienced soldiers running around.  The heavy gunners are unmistakable, accumulating chafing blisters under their wide-set armor, I'm sure.  More than one engineer jogged around camp with some hovering robotic contraptions in tow.  Some guy stripped down to his skivvies while using the head.

    Running past the night-vision glow of the AFS (Allied Free Sentients) signage -- broadcasting Hospital, or Barracks, or Weapons & Armor in three different languages -- I ground-pounded my way down to Lower Eloh Creek.  The creek itself is an embarrassingly unremarkable geographic feature.  But the trench-warfare infrastructure dug into both sides of the creek are significant.  It's obvious this is a long-contested site, but the tons of sandbags and multiple bunkers entrenched along the creek bed will ensure that no side is going anywhere soon.

    I reported into a sand-bagged AFS station so that I could program in these teleportation coordinates into my map.  That would save me the steep jog back up to the Alia Das camp if I got lazy later on.

    But it was time for some trench running.

    I maneuvered along the low-points on the AFS-held side of Lower Eloh Creek.  Mortar fire kept my head down, and more than once a rocket explosion sent me sprawling in an opposite direction.  I was even rocked when I was hunkered down inside of a wide-windowed bunker.  I crouched for cover inside of the fortification and took aim at a small platoon of enemy Thrax soldiers touching down on the other side of the creek.  Two other players were on the enemy side and opened fire immediately.  I took aim and started sniping (though I didn't have a sniper rifle, per se).  Us three AFS soldiers never acknowledged one another before, during, or after the heat of combat, but we all contributed to taking them down. 

    I moved on, sticking and moving, putting barriers between me and the Thrax's line of sight.  A couple times I found myself in a pinch as a Thrax-controlled turret zeroed in on me and opened fire.  I crouched behind a wide tree, and the automated turret ceased fire.  Another dropship put five more Thrax soldiers on the ground, not 30 yards away from me.  Keeping myself out of the turret's cone of fire -- mainly by not moving -- I sent pulsing rifle rounds their direction, pounding away at their armor, and finally digging heavy rounds into their bodies.  If it bleeds, that means it can die.

    The turret was still trained on my location behind the tree, and I had to get out of there, fast.  With a shot of adrenaline I engaged my Sprint ability, bolting out from behind the tree, leaping over a concrete barrier, and crouching on the other side.  I took a little splash damage, but I'd safely-enough  exceeded the turret's range.

    Pressing on, I left Lower Eloh Creek and headed back into the wilderness-thick uplands, crashing through the brush along the perimeter of an impassable forest until I finally reached a well-worn path in the woods.  I made my way back to Alia Das, ready to sell of some random items I'd looted from Thrax corpses.

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    Guitar Hero 3 PS3 woes

    by jyan posted: 11/11/2007 8:31:21 PM

    I've played a lot of the Guitar Hero series but I couldn't believe how bad the PS3 version. It's just not accurate and I find myself scoring a lot lower on the same songs as I would on the 360 version. The guitar seems to have problems strumming up and down. There are also times it seems the buttons don't register as well. The 360 version suffers a little bit from this as well. The game's not fun when the guitar doesn't work well so I've been pretty put off by my experience trying to review the PS3 version.

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    LOL moments

    by dgamble posted: 11/11/2007 1:49:29 PM

    Working my way through F.EA.R. Perseus Mandate (and killing everything that moves) this morning, I came across one of those little details that just make it all worthwhile:



    That cracked me up!  I hope it was the new cover sheet!

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    Folklore First Impressions

    by ebonnie posted: 11/7/2007 3:04:20 PM

    Folklore for the PS3 has surprised me a bit. I have only played through about a third of the game, but I am enjoying what this title has to offer. Folklore is a combination of RPG and action, but it blends so much more into the whole package that it shouldn’t be missed by fans of original games. A couple things that stand out about this game right from the start are the art direction, story, and overall presentation. The characters in Folklore are simply amazing. They look like something out of a Tim Burton or Jim Henson film. The environments are top notch and add a mystical yet dark feel to the game. The story in Folklore is also very captivating. Essentially you get yourself wound up in a murder mystery and as you play through the game you will unravel the details and back stories of the characters. This is all tied together nicely by a mix of cut scenes, in game dialog, and comic book style storytelling. The action game play is a little on the simple side and so are the RPG elements, but I haven’t been bored with it yet. Folklore is not a game for everybody, but if you like fantasy games and don’t mind some reading some text; you should check this one out. I'll have my full review for you soon.

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    Great tribute to BioShock for Halloween

    by jyan posted: 11/1/2007 1:46:10 PM

    Now this is a nice father and daughter moment.

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