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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2008

    I knew this would happen...

    by dgamble posted: 10/31/2007 7:44:48 PM

    When I groused about the low-resolution P-51 panel in my recent review of the Microsoft Flight Simulator: Acceleration expansion pack, I had an idea that it was probably a case of "Microsoft knows best what's good for you," or "some non-intuitively labeled setting that I'm missing," or both.

    I think it was some of both.  Loyal reader Kevin sent this along:

    Dave,
     
    Enjoyed your review. Only one issue was your comments on the P-51 panel. The low-quality panel you saw ingame was a result of a setting that wasn't correct on your install.
     
    As you know, settings in Flight Simulator are extensive to allow people with all kinds of different older hardware to be able to dial down the settings and still be able to play the game. And it's easy to miss one that might result in a lower-quality image than you'd expect.
     
    In this case, if you change the Global Texture Resolution in your Graphics Settings to "Very High" you get the panel that I've included in the attachment, which is obviously very easy to read.
     
    Other than that, I think you're review was pretty spot in in both the "about time" and "WTF" areas.
     
    Cheers,
    Kevin


    There is an option in the settings that is named something along the lines of "High Quality Panel" (I'd have to check for the exact name of it) which I confirmed as being checked to the 'on' position.  I totally missed the Global Texture Resolution setting.

    So, there you go.

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    Xbox.com down?

    by jyan posted: 10/30/2007 7:47:28 AM

    I'm getting a nice Problem loading page when I try to access Xbox.com right now. I wouldn't have even checked if it weren't having troubles logging into Games for Windows - Live. I wonder what the deal is.

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    Sigh.

    by dgamble posted: 10/27/2007 5:45:44 PM

    I can't remember how to get back into a posting to edit it.  The YouTube below demonstrates one of the downsides of game reviewing.  People are telling me all the time how cool it is that I get free stuff, but every once in awhile...

    So here I am with Death to Spies, which is a "sneak around and don't get caught" kind of game, which is exactly the same as saying it's a "quick save every 5 steps" kind of game.  Well, I'm in a quandary.  The objectives of the particular mission that I'm on indicated that I could catch and stun this guy in any of the 5 buildings he was going to visit, and that I'd be able to hide him in a truck to complete the mission by removing him from the camp.  I'm about 3 very frustrating hours into the game before I finally catch the guy without getting whacked.

    Now I can't get him into the truck.  I'm guessing that one of the 5 buildings had a loading dock, but that's not the one were I finally contrived to capture him.  I can't go strolling across the compound with this guy on my back - even the most inattentive guard is going to notice that.

    So, do I just decide I know enough about this game to crank out a review, or do I start completely over and blow another couple of hours getting back to where I am now.  Argh!

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    by dgamble posted: 10/27/2007 5:36:54 PM

    The YouTube below demonstrates one of the downsides of game reviewing. People are telling me all the time how cool it is that I get free stuff, but every once in awhile... So here I am with Death to Spies, which is a "sneak around and don't get caught" kind of game, which is exactly the same as saying it's a "quick save every 5 steps" kind of game. Well, I'm in a quandary. The objectives of the particular mission that I'm on indicated that I could catch and stun this guy in any of the 5 buildings he was going to visit, and that I'd be able to hide him in a truck to complete the mission by removing him from the camp. I'm about 3 very frustrating hours into the game before I finally catch the guy without getting whacked. Now I can't get him into the truck. I'm guessing that one of the 5 buildings had a loading dock, but that's not the one were I finally contrived to capture him. I can't go strolling across the compound with this guy on my back - even the most inattentive guard is going to notice that. So, do I just decide I know enough about this game to crank out a review, or do I start completely over and blow another couple of hours getting back to where I am now. Argh!

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    Another World of Warcraft sighting

    by jyan posted: 10/23/2007 2:29:22 PM

    This time it's on CBS's How I Met Your Mother.

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    Not missing E For All

    by jyan posted: 10/20/2007 10:23:37 AM

    E For All is almost over and I can't say I am sad I'm not there. I usually get really excited about events such as this but E for All is one that I could never muster anything about. It's a watered down version of the old E3 and it doesn't even fill all of South Hall in the Los Angeles Convention Center. Maybe the event will grow in the next year or so and it could take over what E3 used to be but they have to find a better time slot to host the event. For this year though, I can't say I'm sorry I missed it.

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    Build your own weighted companion cube

    by jyan posted: 10/16/2007 3:58:20 PM

    Odds are either Chuck or I will have one of these on our desks at work here in the next week.

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    Portal was a blast

    by jyan posted: 10/16/2007 10:57:55 AM

    I had a ton of fun with the short game Portal from Valve's Orange Box and I must say the ending's pretty cool and fun. If you finished it, you can relive then end credits below. It's pretty catchy.

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    Open letter to Microsoft: Where is that Xbox Live Arcade Joystick?

    by dkeener posted: 10/15/2007 2:17:26 PM

    Since the Xbox 360 hit retailer’s shelves in 2005, there has been one peripheral that Microsoft hasn’t addressed in their line of products: An official Microsoft Xbox Live Arcade Joystick.

    A couple of third-party accessory makers have provided alternatives (albeit somewhat adequate options), as Mad Catz released their “Officially Licensed” ArcadeSTICK, which came bundled with three XBLA titles for $39.99, and Hori released a compatible arcade “fighting” joystick with Dead or Alive that retailed for around $49.99.

    The ArcadeSTICK introduced us to a feature-packed product with lots of buttons and control options, but lacking in overall toughness and heft. While it can do many things utilizing different options (spinner anyone?; analog stick, d-pad AND a joystick), it just feels too light, is awkward to control and doesn’t seem to respond well to the abusive nature that XBLA titles such as Track and Field, Frogger and Ultimate Mortal Kombat place on a device.

    The Hori Fighting Stick has the classic button and joystick design in a larger control box, but once again doesn’t have the heft despite being a Hori product. Not to mention, the movement restrictor on the joystick itself is square, not rounded, so you don’t get that true response that we come to expect. The Hori stick seems to be a bit more available now, but for a while it was very hard to find one, even on E-bay. Throw in the $59.99 price, which I find hard to justify based on the overall quality of the product, and it really isn’t that great of an option.

    Although both have their flaws (including no wireless capabilities, lack of “heft” and hard to find), they do bring some good qualities to the game (spinner, layout and shape) that make them an ok alternative. However, there are 38 coin-op and console classics currently on XBLA that would benefit from a better product that what these two bring to the table.

    Here is my opinion on this directed to Microsoft: If you aren’t going to release a wireless branded joystick, then get someone that will. My suggestion…get with the good folks at X-Arcade, the makers of the infamous Tankstick to put together the ultimate Arcade style peripheral for Microsoft. They are already working on an adapter for the Xbox 360, so why not contract with them to make the official Microsoft branded joystick for Xbox 360 and Xbox Live Arcade? There is money to be made with this product if it is marketed properly. It doesn’t have to be an inexpensive piece-of-crap, nor does it have to be a $199 add-on. It needs to be durable, comfortable and capable of delivering the 20-year-old Arcade experience into 2007.

    I remember getting an e-mail survey from Microsoft back in 2006 that had questions that seemed to point toward future product and pricing releases. One question was “How interested would you be in buying an Xbox 360 branded mini-keyboard plug-in device for your controller to make text messaging and chat easier, assuming it would cost between $19-$29?” This obviously foretold the Xbox 360 Messenger kit.

    More importantly was another question in that survey that was asked about the image below: “How interested are you in purchasing a wireless joystick like the one pictured, designed for many of the most popular Xbox Live Arcade titles for your Xbox 360 console in the next 12 months, assuming it would cost between $29-$39?” Instead of going with the branded route, this was a question that eventually referred to the officially licensed Mad Catz ArcadeSTICK.

    Well, I for one am extremely interested in getting a Microsoft branded wireless joystick for use with Xbox Live Arcade. I know others are as well. A recent poll on XboxAmerica indicated that over 65% of the respondents (78 of 119) would purchase a Microsoft branded Xbox 360 Joystick if given the chance. So let’s get cracking on this Microsoft and make one that has the quality, bulk and feel of a real Arcade joystick. Bundle it with some exclusive games and get it out there for the holidays ….

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    I'm baaaaack!

    by dkeener posted: 10/15/2007 2:13:15 PM

    Some of you may have noticed I was inconspicuously absent for much of September. Well, a little firewall issue at my place of work had prevented me from visiting and posting to GN. Well, that issue has been resolved thanks to some alternate portals set up by John.

    Peace,
    Dan

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